This is a blog about Bushiroad newest trading card game, Future Card Buddyfight!! Come on down to Dueller's point to enjoy this card game when it is released!!

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Rules

For FAQ, check here

Objective of the Game
Each player starts the game with 10 life.
You win when you reduce your opponent's life to 0 or your opponent's deck runs out.

Getting Started
Each player will have a 51(+1 flag card) cards deck.
Set your life counter to 10.

Place your flag card face down on the flag area.

Choose one of your monster in your deck and place it on the buddy zone. That monster will be your "Buddy".
Shuffle your deck and draw 6 cards.
Place the top 2 cards of your deck facedown onto the gauge zone.
Both players will decide who goes first. (scissors paper stone)
To start the game, both players will flip both their flag cards face up and shout [Open the Flag!]

Gameplay
Stand all your monsters and equipment in rest.
Draw one card from your deck. (First player do not draw a card on their first turn)
You may charge your gauge by placing a card from your hand face down to your gauge zone. If you do, draw a card from your deck. (Optional)

Main phase
You may do any of the following any number of times in any sequence.
Call a monster to one of the 3 monster zone. (You may only have a maximum of 3 monster points in play.)
Buddy Call - Each player may perform a buddy call once per game. You will first place your buddy from your hand to the buddy zone in rest position and play the call cost if needed. Next, call the buddy from your buddy zone into play. You then gain 1 life.
You may cast a spell from your hand, paying the cost if needed.
You may equip one item. You may only have one item in play at all time. You may replace an existing item by playing a new one.
You may use an [Activate] ability.

Attack phase
Select a monster as the attacking monster. You may also attack with your equipped item. Rest the attacking monster or item.
Select the target of attack, either a monster your opponent control or your opponent's player if your opponent's centre monster zone is empty.
If the opponent's player is hit, decrease your opponent's life equals to the ATK of the attacking monster or item.
If the opponent's monster is attacked, compare the POWER of the attacking monster with the DEF of the attacked monster. If the POWER is equal or higher, the attacked monster is destroyed and placed into the drop zone.
Counter step- Player may use spells with [Counter] during your opponent's attack phase. Priority will be with the defending player.
You may initiate another attack if you still have monsters or items at stand.

Final phase
Players may choose to use an Impact Card during this phase. If not, the turn will end.

Playmat


Card types

Flag Card

Monster Card

Spell Card

Item Card


Impact Card

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